GetMobile is the new incarnation of the quarterly ACM SIGMOBILE Mobile Computing and Communications Review, which was formerly known as MC2R. GetMobile is the premier forum for addressing networks, systems, algorithms, and applications that support the symbiosis of portable computers and wireless networks.

Previous Issues

  • July 2015Cover Vol19 Issue3

    Volume 19, Issue 3

  • April 2015Cover Vol19 Issue2

    Volume 19, Issue 2

  • January 2015

    Volume 19, Issue 1

Sample Articles

  • From Vol 19, Iss 4

    A Great Time for Makers

    Prabal Dutta & Iqbal Mohomed

    The last few months have been especially exciting for the DIY and Maker scene. We have witnessed a wave of equipment that used to cost many tens of thousands of dollars but has now become more affordable. In this column, we do a whirlwind tour of the categories that excite us the most.


  • From Vol 19, Iss 2

    Deployment Study Length: How Long Should a System Be Evaluated in the Wild?

    Khai Truong, Julie Kientz, Nilanjan Banerjee, A. J. Brush, Ratul Mahajan

    There are many different ways to evaluate a novel interactive system. However, placing that system into the hands of real users and allowing them to use it as they would like in their natural environments may arguably be the best approach to understand if it "really" works. This is because findings learned from user studies conducted in the lab or a controlled setting are limited in external validity and therefore might not generalize beyond the studied usage scenario. Furthermore, the scenario used in a controlled study often lacks full authenticity, and thus it may not faithfully represent situations from the users' live.


  • From Vol 18, Iss 4

    Democratizing Computing with App Inventor

    David Wolber, Harold Abelson, Mark Friedman

    MIT App Inventor is a visual blocks language that enables beginners and non-programmers to create apps for their phones and tablets. It has empowered thousands to create software with real-world usefulness, and see themselves as creators rather than only consumers in the mobile computing environment. Educationally, it offers a “gateway drug” that can help broaden and diversify participation in computing education.